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Nick Brunell
Sep 29, 20231 min read
A... Finished Product?! (I don't believe it either).
Not that it compares to my Construct version (which is kind of oversimple in and of itself), but I've got something done. Is it called...
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Nick Brunell
Sep 22, 20231 min read
#Homemakingisajob
People actually expect me to CODE when I have ovens to clean, fridges to organize, food to make, podcasts to watch, walking to...
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Nick Brunell
Sep 15, 20231 min read
Remember Algebra Worksheets? Where did I go wrong?
The satisfaction of boxing the antiderivative plus C during a Calc 2 class, except now these Python lessons always ask me about something...
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Nick Brunell
Sep 8, 20231 min read
Blink and you'll miss the week
Well, I definitely STARTED programming a snake game... Between the "no folder" icon in Visual Studio and now this New Things tab in Wix,...
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Nick Brunell
Sep 1, 20231 min read
So how do I replicate my multi-paddle gimmick?
My python Pong project is finished, and it even works in Visual Studio. Can the ball speed and sound effects actually work right? Who...
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Nick Brunell
Aug 25, 20231 min read
I've used the "FUTURE" meme too often.
No real Game Gen updates this week - I can't even blame Gamescom as much as usual - but one big thing for me - after years of refusing to...
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Nick Brunell
Aug 18, 20231 min read
Making art with the Crayola 8 pack - when a toaster can use the 64 pack
This week the main thing I got around to adding was scoring; I'm gonna need to go over the videos more carefully to get the sounds and...
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Nick Brunell
Aug 11, 20231 min read
Ping Pong, or as the Chinese say, Pingpang qiu. (Wait what?)
I've made a pong game before, doing it in Python should be a cinch, right? Except that the ball is always either too fast or too slow....
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Nick Brunell
Aug 4, 20231 min read
Completely ignore the laws of physics and jump twice!
I mean I'm feeling weeks late at this point, but I'm past the goal finally until there's another one right there. So who wants to bet...
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Nick Brunell
Jul 21, 20231 min read
Running and Stretching and Defying Gravity
What it costs to make a character look good. As is often the case, a bunch of code has to be set up for something that happens in...
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Nick Brunell
Jul 14, 20231 min read
Idle? Are you asking me to write Spamalot?
Once again, what feels like quite a bit of work at coding the "idle" animation shows like I didn't do too much - the animation seems to...
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Nick Brunell
Jun 30, 20231 min read
What's that one song from My Name is Earl?
This week was about finishing up the jump logic, and it ended up being about other types of movement in general - Sprinting is shown here...
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Nick Brunell
Jun 23, 20231 min read
LOOK AT IT! (Or don't, I'm not your parent).
Combine some off days, a laptop that wants me to use different drivers than the software I use does, a Nintendo Direct that now increases...
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Nick Brunell
Jun 9, 20231 min read
Interrupting C- MOOVEMENT!
People actually expect me to get anything done during Summer Game Fest. As if. After sorting through a dozen or so problems I kept...
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Nick Brunell
Jun 2, 20231 min read
Moe meant "Em"
Tank controls apparently never died. Controller > Mouse all day This project has animations included... which the tutorials will...
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Nick Brunell
May 26, 20231 min read
#VidyaGamezRKool
When they say it's lonely at the top, try being the only person with all the facts compared to everyone reacting wildly because they...
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Nick Brunell
May 19, 20231 min read
No power for more darkness
Nothing like a lesson you can't even really follow huh? Don't get me wrong, I could change the BRIGHTNESS of the level as the video...
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Nick Brunell
May 12, 20231 min read
Sunlight? What's that?
How poetic; one of the weeks when I'm the most nocturnal the only Game Gen stuff I have to share involves light. After some manipulation,...
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Nick Brunell
May 5, 20231 min read
First Levels and Faulty Lights
The good news is that my storage problems are in check (for now), and I'm TOTALLY gonna post a snapshot of my personal files on the...
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Nick Brunell
Apr 28, 20231 min read
Too Crowded To Code
I could show progress on my Unreal project, but there's barely any to be shown as of now, which of course leads to the blog title: My...
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