Another week of "I did a lot... WOW I can't prove that worth a darn." Oh I changed some code up to help my character get back to walking animations after landing from a jump, and... it's a bandage on an infected puncture wound, I can still trigger the moonwalking, and I've hit a point where I just need to move on to program the double jumping. Alas, a huge change in code means nothing to the layperson if the results aren't different.
Just like "dying is easy, comedy is hard", ending inflation is easier than finding some quirky way to end a blog post.
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