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No time but lost time
My life CONTINUES to have about 50 billion things to distract from the ability to focus on something like Game Gen. Get this: Last Night my usual source of problems had been fixed... and my circadian rhythm decided "Let's STILL not get to sleep until quite late. Even more fun, let's have a boost of energy for the morning, but then need to conk out when portfolios are happening."  Has this only been happening the last couple weeks, or has there been an epidemic of verification
Nick Brunell
Oct 241 min read
 
 
 


No effing time for that still
Some would say I shouldn't have tried doing Game Gen this week when my life is STILL full of other stuff, but well, there's something. ...
Nick Brunell
Oct 101 min read
 
 
 


Occupied Schedule
Very little to talk about, as this week I CONTINOUSLY had other places to be. Right now my game has the ability to die and respawn, but I...
Nick Brunell
Aug 291 min read
 
 
 


You ain't finding bling if the collection don't sing
After properly getting the still and moving platforms into their proper files, then I had to ensure the animated coins actually...
Nick Brunell
Aug 151 min read
 
 
 


I never claimed level design was my forte
So after realizing the tutorial might not help me do my original idea of having a combo of some ice sliding or a "stick to ceiling"...
Nick Brunell
Aug 11 min read
 
 
 


It was a loose and jumpy knight
Starting a new, simple Godot project that HAS to be finishable and not run into unsolvable errors, right?  Now of course if I can just...
Nick Brunell
Jul 181 min read
 
 
 


Lessons and Showcases
Most of my Game Gen time has been spent doing these GDScript lessons, which is largely a review of basic programming for different...
Nick Brunell
Jun 61 min read
 
 
 


When nothing runs well
I could have shown the coding and how I actually position the camera, but I don't have the patience for software in 2025 to run like...
Nick Brunell
May 231 min read
 
 
 


A tale of separated scenes
I've got my player and I've got my NPC, but what I don't have is them connected in one level. Feels like I should make sure the player...
Nick Brunell
May 91 min read
 
 
 


Hey little sister, it's a nice day
As Unreal and I have to go our separate ways, it's time to revisit a software that my computer can actually run. It's simple so far, but...
Nick Brunell
Apr 251 min read
 
 
 


Armed with a 4 bullet gun
After weeks of inability to progress, my character now can attack. They can't REattack for some reason, and I'm totally up for making...
Nick Brunell
Apr 111 min read
 
 
 


"Is that for here or to go? DOH!"
WELL, I WOULD have something to post... Except Unreal Engine has decided to not work, so I can't show any proof I've done anything. (What...
Nick Brunell
Feb 141 min read
 
 
 


The Game in Progress Who Cried Moves
Ideally, I'd be showing my character pulling off some different attack animations, but there's still a lot to code before even getting to...
Nick Brunell
Jan 311 min read
 
 
 


Fumes
Adding further words would "ruin the integrity of the art", if you will; "Fumes" says it all and doesn't get redundant.  I cleaned up the...
Nick Brunell
Nov 8, 20241 min read
 
 
 


Spaghetti farts smell like tar; Get Kevin Hart to emcee
Dying is easier than running - I mean that's true enough with every electronic device but yeesh. Does anyone actually like finite...
Nick Brunell
Oct 25, 20241 min read
 
 
 


Status Effect: Title creativity impaired
Welp, another week of code that I can't prove or show in gameplay. Right now what I've done with player stats and now damage SHOULD show...
Nick Brunell
Oct 11, 20241 min read
 
 
 


They say health is wealth. Is that even true with a GOOD healthcare system?
I've been working on Player Stats, specifically health and stamina. Who'da thunk it, but you have to code basically the same thing a...
Nick Brunell
Sep 27, 20241 min read
 
 
 


Everything's backwards
Progress? None to show. Circadian rhythm? Busted. Feelings of the present? Anxious. Feelings of the future? Can I just not think about...
Nick Brunell
Sep 13, 20241 min read
 
 
 


Wait, is the head easier to snap after punching the side?
After weeks of inconsistency, wondering if I skip obvious instructions, and random "Welp now it works", I have a functioning...
Nick Brunell
Aug 30, 20241 min read
 
 
 


Technicalities stopping progress. What is this, Congress?
All week, the inability to find an in-hindsight obvious solution to my project being different than the tutorial has made it impossible...
Nick Brunell
Aug 16, 20241 min read
 
 
 
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