Welp, another week of code that I can't prove or show in gameplay. Right now what I've done with player stats and now damage SHOULD show the health bar going up and down, but for the moment my code is apparently locking away the health bar's ability to differentiate. Was this from adding some code to make sure that once health = 0, the player doesn't have to be hit yet again to register as dead?
And I have more to do in this department with stamina...
Comments