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Is this why every game is roguelite now? Because nobody wants to design levels?

Writer's picture: Nick BrunellNick Brunell

All I'm trying to do here is get this platformer into something that looks professional, and the wall jump continues to plague me by working off all walls, as my aim is to make it only work off intended walls, which would be so easy if I could even find the friggin color palette. Also hey second collectible, how's about NOT spawning until I've found the first one? So far the jumping physics seem to be anti-sequence-breaking, so how about some full cooperation?

Not shown: Why is there a line of light between the shadow and the wall on the left side?


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