Early start to a shmup
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While at first the plan was to make a Space War, after the suggestion of making it a 1 Player vs. enemies game, I figured a vertical...
Nick Brunell
May 13, 20221 min read
Well that drawing bombed.
Haven't been able to work much this week, as my plans to get through the bomb lesson had to be postponed as I wasn't anywhere near done...
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Nick Brunell
May 5, 20221 min read
Men Youz Part I
The basic combat and picking up health is done, so this week I've been focusing on the drop down menu to pick items/pause the game from. ...
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Nick Brunell
Apr 29, 20221 min read
And the green grass grew all around
I wanna get the mechanics of Adventure done before I start personalizing it level or art wise, and there's a LOT of mechanics to get...
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Nick Brunell
Apr 15, 20221 min read
Building the skeleton
I don't care how clever one's map for their Adventure project is; if the basic mechanics aren't up to snuff what's the point of having a...
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Nick Brunell
Apr 8, 20221 min read
Look ma! No... uh...
Rest assured I've done plenty of consulting for this game and not just found some music tracks online, but this was a bad week on a...
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Nick Brunell
Apr 1, 20221 min read
Like Jeselnik Writing for Fallon
Lots of what I did this week involved playtesting & getting feedback from others, but I did manage to code a decent coding option for...
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Nick Brunell
Mar 24, 20221 min read
And Matey keeps runnin', runnin'
Okay I swear I put more work into this than how basic it looks, but I've got a simple tutorial start to a 2D island for the player to...
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Nick Brunell
Mar 17, 20221 min read
Maiden Voyage
First studio jam, and I definitely am more of a support role right now, especially cause I wanna stick to the basics and refine them...
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Nick Brunell
Mar 10, 20221 min read
Just like most modern games, I'm done whether or not the game is
Weeks and weeks later, platformer is over.
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Nick Brunell
Mar 4, 20221 min read
When the hardware conflicts with software
While Level 2 is all but complete, what does a developer do when their confusticated won't let them run and jump? Certainly not "design a...
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Nick Brunell
Feb 18, 20221 min read
The kids will all say Wayne Brady without even recognizing the name "Monty Hall".
The main thing I added to Level 2 to give it some necessary spunk is this pipe randomizer mechanic to get past an unpassable vertical wall.
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Nick Brunell
Feb 11, 20221 min read
Minimal Progress
What was I doing earlier this week? I distinctively remember signing in, and I definitely remember doing SOMETHING more to Platformer. ...
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Nick Brunell
Feb 3, 20221 min read
I'll take "Named Category" for $400, Ken
One of those weeks where I set out to accomplish a lot of one thing and end up accomplishing a little of a few things.
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Nick Brunell
Jan 28, 20221 min read
The shell functions, Koopa! Now to make Level 2 interesting, Koopa!
Fortunately now the shell can actually be used offensively. Haven't got to do too much, but the next item on my docket is make the...
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Nick Brunell
Jan 13, 20221 min read
I... I... got the project to a playable state?!
Don't get me wrong, there are actual asset flips that have more creativity, but enough videos, it's about time people actually got to get...
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Nick Brunell
Jan 7, 20221 min read
Back in the saddle... Wait, where's the horse?
In the words of Ryan Vobotnik, "Hap-PING NOO Year!" I've slept more hours in 2022 than Sidney Potier. Jackpot!
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Nick Brunell
Dec 17, 20211 min read
Uh... I guess I basically have Mario 1 with better graphics?
So I've got speed, the exit, and some basic levels in place. Figure I might get this on itch.io maybe next month, because the files...
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Nick Brunell
Dec 10, 20211 min read
I guess I kinda have a "game" now?
Obviously making level 2 a bit more original would be good, and there's all the other stuff to fix, including finishing one of my BeepBox...
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Nick Brunell
Dec 3, 20211 min read
Lotsa Beep Box, not that I can prove it exactly
I went over some edits like fixing the falling coins which spin now, but there's still a lot of physics stuff I need to fix. The main...
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