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Writer's pictureNick Brunell

Maiden Voyage

First studio jam, and I definitely am more of a support role right now, especially cause I wanna stick to the basics and refine them rather than add a lot of unfinished parts. One idea I had was to give the player a sword that could move in a basic downward animation, at least until we can work out a more in-depth combat system. Right now the ship combat uses tank controls and involves clicking on screen buttons to shoot, speed up, steer harder, etc. Hopefully we can figure out a way to make playing with a controller actually feel right.



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