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Writer's pictureNick Brunell

Building the skeleton

I don't care how clever one's map for their Adventure project is; if the basic mechanics aren't up to snuff what's the point of having a creative world is in the first place. Thus, this week was mostly focused on coding, so most of what you see here is what everyone else does/will do. Some future ideas I have include making it more of an arrow twin stick shooter, but I also know I want the level progression to be at semi-hand holdy - no exploring to the wrong side and facing the final boss without more adequate build up. Hopefully I can at least get a better drawing for the player (and ALL their animations... joy).


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