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Uh... I drew some stuff?
Nothing like a PlayStation event to kill my workflow. Now how does one achieve such a perfect Maillard reaction, that's what I wanna know.
Nick Brunell
Sep 10, 20211 min read
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The Coding is Mostly done. Now all that flavor...
Imagine if I actually come up with a better scenario idea than "the people vs the police". It's okay, I can't imagine that either.
Nick Brunell
Sep 2, 20211 min read
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Molding the guns for the fight
Most of my progress in gunfight right now is coding, and ya'll know what construct Event Sheets look like. Hopefully I can come up with...
Nick Brunell
Aug 27, 20211 min read
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FINALLY PUBLISHED!
Is the sound mixing good? Could the background use some trees or shrubbery? Could there be other cars? Shouldn't the player be punished...
Nick Brunell
Aug 18, 20211 min read
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We have a game, We have a game! Wait, this isn't publishable.
Alright, art wise Speed Race is looking decent. Obviously I might wanna fix those there road barriers so you can actually read the time...
Nick Brunell
Aug 13, 20211 min read
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My progress is a lot like Speed Race: Creates the illusion of fast, but also a lot of obstacles
No thanks to the videos not working, my programming of Speed Race is not quite finished BUT at least I've also gotten started on some of...
Nick Brunell
Aug 6, 20211 min read
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Another unproductive week
While I'm not the type of person who usually has doctor's appointments all the time, I swear I was being flung all over this week, and...
Nick Brunell
Jul 30, 20211 min read
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Actual gameplay footage
Who'da thunk Windows capture's ability to record new tabs/windows opened was utter rat piss? ANYHOW...
Nick Brunell
Jul 23, 20211 min read
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Racing and Moving and Dodging... with little Flair
For different reasons I haven't been able to do as much GameGen as desired, but here's where my Speed Race is at. My goal is to get the...
Nick Brunell
Jul 23, 20211 min read
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Slow start to Speed Race
My schedule's been so full this week I've barely had much time to even do Speed Race. Immediately, I've run into the following issue:...
Nick Brunell
Jul 16, 20211 min read
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A week of non-productivity
Definitely a Murphy's law week. Between having plans, it being super hot, and other distractions, even when I tried to work I couldn't...
Nick Brunell
Jul 9, 20211 min read
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Now watch and learn, here lies Squidward's hopes and dreams
Far from what I would call finished, but most metagame stuff I wanna do involves better sound effects, a different layout for a "GAME...
Nick Brunell
Jun 30, 20211 min read
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Rough Tank Draft
There's a bunch I'd still like to do, such as add a "wins" counter, use different sound effects, maybe see if I could make the background...
Nick Brunell
Jun 23, 20211 min read
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Tank Progress
Between E3 and the host of other personal stuff to do, I've not had as much time to do Game Gen as usual. Currently I have a rough wall...
Nick Brunell
Jun 18, 20211 min read
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Gassy Jetpack - On hold until I can make it much better.
Some improvements still needed: Score carries between landings Game resets when player runs out of fuel Possibly have different score...
Nick Brunell
Jun 10, 20211 min read
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#MoonProblems
So right now you can control the ship in my Lunar Lander, but it doesn't reset upon crashing, and I need to figure out a control scheme...
Nick Brunell
Jun 4, 20211 min read
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Pong In Hell - Published!
There's a lot more to be done, but now you can break your brain with my Pong game! Is the acceleration right? How else do I convey Hell...
Nick Brunell
May 26, 20211 min read
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Pong in Hell - Status
Current project: Pong with Twin Breaker-esque paddles. Will I figure out all the variables? Will it remain unfinished because the idea is...
Nick Brunell
May 25, 20211 min read
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Play My SpaceWar Game!
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Nick Brunell
May 19, 20211 min read
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Nick Brunell
May 19, 20210 min read
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