No thanks to the videos not working, my programming of Speed Race is not quite finished BUT at least I've also gotten started on some of the art. Below is a sample car I found on the interweb, which I'm slowly converting to 1 pixel size, with some creative flair of course. In addition, the "customer" represents a possible collision for the player to TRY running into, in contrast with the enemy cars to dodge.
There's still things to do with the code: Get restart layout working, make sure the entire application comes to a grinding halt once the timer runs out, even if the player continues to hold accelerate. Setting score by "deliveries", as is my intent, may very well be a long term dream that might have to be shelved right now, as my ideas of making this more of a dodge fest than "Speed Race" might require that much more tinkering, and it's certainly time to switch projects this month.
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