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Nick Brunell
Apr 12, 20241 min read
Can't work when you're out of sync
Due to my current living situation, I'm once again basically nocturnal, so getting anything done in the business hours is a skosh...
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Nick Brunell
Apr 5, 20241 min read
The Ultimate Con: Nothing's open during non-work hours
My personal life would work really well if anything were open in the evening or on weekends, but NO, I have to balance Game Gen vs all...
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Nick Brunell
Mar 29, 20241 min read
When everything's classified
I've been up to stuff this week, but almost nothing that's shareable to the public. The main point is I do have a new addition to my...
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Nick Brunell
Mar 15, 20241 min read
Apparently "Croak" was first used as a synonym for "die" in the early 1800s
Wait, who owns the patent for "hopping", frogs or rabbits? Is this like the Ju(i)cy Lucy war in Minnesota? Wait a second... does the...
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Nick Brunell
Mar 8, 20241 min read
If a hitbox is a cube, than what do they call a hitsphere or a hitcylinder?
Another week of learning Godot, and another week of nodes making TOTAL sense... There doesn't seem to be quite the ability to use number...
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Nick Brunell
Mar 1, 20241 min read
Seriously I played Foxyland before the pandemic
When even basic games in Unreal can't get working on my computer, it's time to turn to a Beckett character that was a ghost before ghost...
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Nick Brunell
Feb 23, 20241 min read
All nights and no days makes a week seem nonproductive
Usually my biological clock goes back and forth, but due to new household arrangements, I'm not betting huge money that I can do a...
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Nick Brunell
Feb 16, 20241 min read
OneDrive? More like I wanna Drive you Out of my thinking space
That's why there's no blog image; for some reason I can't save a Google Image (which would be Pam from the office - and I can't even...
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Nick Brunell
Feb 9, 20241 min read
When the instructions ask you to divide by zero
Remember when I was gonna do some actual Game Gen this week and not just more job hunting? Pepperidge Farm doesn't remember either. As...
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Nick Brunell
Feb 2, 20241 min read
I mean, I applied to SOMETHING
Another mostly career centric week, but this time I have some emails and personal notes to document that I looked at and applied to...
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Nick Brunell
Jan 26, 20241 min read
Back to the Flat-ure
Look, I'm not about to get a high end desktop anytime soon, and working on 3D games is meaningless if I can't share the game without...
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Nick Brunell
Jan 19, 20241 min read
Being an amateur game enthusiast
This week was back to the grind of career stuff, but really it was the true start of 2024 as a follower of the industry. Firstly, this...
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Nick Brunell
Jan 12, 20241 min read
Joy from monotony
There's not enough stuff I did to make a more visual post, but there was some "progress" in finding a fricking job over the break. Now,...
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Nick Brunell
Dec 15, 20231 min read
Welcome to Thunderdome
This week was basically all dedicated to "career research", as I was doing different assignments about what a resume, cover letter, and...
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Nick Brunell
Dec 8, 20231 min read
Q1 2024 is more crowded than Tokyo
I'm in full "post Game Awards" mode, desperate to listen to all the podcasts and watch more reactions to games, as well as tap my fingers...
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Nick Brunell
Dec 1, 20231 min read
Who knew post Thanksgiving time was so taken up?
Right now my project is done mechanically, but not necessarily done aesthetically. With this said, this week has been about exploring...
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Nick Brunell
Nov 17, 20231 min read
Welcome to the Orientation
Now my platformer actually has a beginning and an end. (It does not feature any Jimmy Eat World songs). Art isn't my forte, so who knows...
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Nick Brunell
Nov 3, 20231 min read
Is this why every game is roguelite now? Because nobody wants to design levels?
All I'm trying to do here is get this platformer into something that looks professional, and the wall jump continues to plague me by...
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Nick Brunell
Oct 27, 20231 min read
The player jumps back and forth; you slam the wall back and forth
As usual, a lot of behind the scenes work results in what on screen looks so trivial, and this is still not greenlightable as far as I'm...
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Nick Brunell
Oct 20, 20231 min read
Wall jump... or not, apparently.
The curse of game design, where it completely feels like I did everything right, and then I change a little bit of code somewhere and...
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