You ain't finding bling if the collection don't sing
- Nick Brunell
- Aug 15
- 1 min read
After properly getting the still and moving platforms into their proper files, then I had to ensure the animated coins actually registered as the player interacts with them. Apparently GODOT doesn't know how to let me playtest the game and show the output at the same time... that'd be "swell" for coding a psychological horror game without a defined health system. Maybe soon I'll have a simple reset system for the tricky jump I have at the end...
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