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Writer's pictureNick Brunell

That's one thing he hated! All the noise, noise, noise!

Has anyone figured out how to capture audio loudly enough to hear but not so loud that it completely drowns out your commentary? I assume it's related to "CREATORS: DON'T START UNTIL YOU BUY AN EXPENSIVE XLR MIC" or something...


This week was largely about audio, and what do you know: Royalty Free Music never has enough of what you want. Also, sound EFFECTS should be like a second long. Who's using 10 second clips for even explosions, let alone hits and gunshots and stuff? Currently, I have 1 song that fits my casino theme, but it's not long enough for how long the level takes, so I need to put multiple songs that play as a playlist The brick breaking is glass breaking - kind of on point, but only just


The fail sound effect is a bit too gamey, but as I hinted earlier, most fail sounds are way too long.


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