When was the last time Gamescom led right into Tokyo Game Show with this much gaming news to talk about? It's almost like the ESA sucks or something... The main lesson I focused on this week was cutscene and Boss 1, and... I still have quite a bit to fix. The different dialogue isn't working well, the camera is too zoomed in, I have to tinker with the different teleporter doors, and actually the dungeon gameplay loop isn't done either... Now Square stop dicking around and publish the first Octopath Traveler on PlayStation already.
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